Rugby and the future of CS: GO and VALORANT

Many video game fans are wondering: can VALORANT surpass CS: GO as an esports discipline and undermine its dominance? But what if both games manage to coexist peacefully? In order to explore this question, let's turn to classic sports and look at the role models that rugby has to offer.

Why are we comparing esports to rugby?

Whenever we need to pick a classic sport to draw an analogy with the potential future of esports, giants like soccer, basketball or American football are usually the top contenders. However, for his analysis, the BC Pinnacle expert will use rugby, and will do so for two main reasons: first, this game has a similar origin, making it quite capable of replacing the examples above. Secondly, the BC Pinnacle expert is from the UK, and therefore it is much easier for him to talk about rugby union and rugby league.

Here's information for your reference: the two types of "modern" rugby were finally separated from each other in 1895, when 22 clubs from the north of England held a meeting in a hotel and announced the creation of the so-called "Northern Rugby Union" , which later became much better known as the Rugby League. This move was led by the fact that the Rugby Union, located in the southern part of England, wanted to keep the sport in question solely as an amateur game and to prevent salaries from being paid to the players.

The split became irreversible, and both rugby divisions continued to develop independently of each other. The number of players in the teams changed dramatically: in the "league" there were 13 players on each side of the field, and the "union" continued to exist with teams of 15 athletes. Points for attempts are also awarded in different ways: in the "league" four points are awarded, and in the "union" - five points each.

But the difference between the two types of rugby is not only in the number of players and points: the main difference that any new fan of the sport will immediately notice is the difference in the rules regarding the actions after capture. In rugby league, after a tackle, the ball must be sent to a team-mate, and this can be done no more than six times during possession. If the attempt is not scoring or the ball is offside before six passes have been made, it must be kicked towards the opposing team. If the ball is already offside, the match is restarted with a scrum involving six players.

Rugby union offers a much freer way of playing the game. If a player is tackled and knocked to the ground, he must release the ball, but can then be picked up by any other player who is on his feet and who has approached the ball from the tackle side of his team. Thanks to these rules, the concepts of "crabs" and "maul" are introduced into the game - in these situations, teams try to keep the opponent at a distance from the ball or protect a team-mate from a successful grip and further fall to the ground. If the ball is offside, the match is restarted with a lineout (similar to a ball throw in football), and scrum is used in other cases of violation of the rules.

Although the league version of rugby became a professional sport a century before the original union format, the balance of power changed radically after the Rugby Union granted professional rugby union status in 1995. A century ago, the desire for self-sufficiency forced the northern teams to split the sport in two, and now rugby union clubs have also decided to pay for the efforts of their players. Twenty years later, union has become the more attractive professional sport of two alternatives.

Let the reason for the split was mainly attitudes towards the financial side of the issue in the "league" and "union", but it is the difference in the rules and popularity of formats that can be directly compared with the confrontation between two games in the FPS genre: Counter-Strike and VALORANT. The key differences between the two disciplines are not hard to see: just watch them play for a while.

CS: GO and VALORANT

Moving on to the main topic of the article: how does everything described above apply to CS: GO and VALORANT? From the point of view of a Pinnacle bookmaker's expert, it is quite difficult to evaluate CS: GO and VALORANT by the same standards. A superficial acquaintance makes us understand that both games belong to the same genre, and only attention to the characteristic features of each of them allows us to see the difference in the nature of the interaction of the elements of these disciplines.

In both CS: GO and VALORANT, players try to win rounds by fighting the opposing team. Obviously, in both games it is necessary to destroy every character of the enemy team. The conditions for winning the round depend on which side you play: the terrorists (or the attacking side) must plant a bomb (or Spike) and detonate it, and the special forces must hold out until the timer expires, or they must defuse the bomb (or Spike) before it exploded.

The arsenal in both games is also very similar: you will find rifles, submachine guns, shotguns, sniper rifles and heavy weapons in them. While the exact names of the weapons may differ, it is not too difficult to understand that the AK-47, M4A4, AWP, and Desert Eagle from CS: GO are represented in VALORANT in the form of Vandal, Phantom, Operator and Sheriff. In addition, various armor options are available to players.