Doll tanker do it yourself

Hello everyone, dear friends, tankers, clansmen, not indifferent. even the lazy one has already written about this monstrous innovation from the potato minds - the fucking crew is 2.. I have been playing this game for almost 11 years. During this time, there were many controversial situations, innovations and changes in the game, which specifically fueled the fifth point. But with this update, I think no one will put up with it, except for the paid bloggers of Yovi and the company. NASTATIST broadcasts. The conversation will be about crew 2..

(imagine that this is Vitya Kislyi sitting in Cyprus and Antosha Pankov reports to him about the situation in the game

- "Soooo, gentlemen, we have introduced equipment 2..., is it being bought?" - "Yes, but not all positions, the players have chosen 3 favorite new items and only they buy" The treasury is emptying, my Lord " - "Good" - the boy Vitya Kislyi thinks to himself. "And how else can we raise the dough, except for the advice of Viti AK?" we rivet marathons every day, soon the black market. We try to take away gold / credits / bonds / freedom from players by all relatively fair means. But there is one topic that we have been touching for over a decade. "

Vitechka's eyes light up, he begins to understand where Pankov is leading and gives out the most brilliant idea 2021: - "Antosha, we haven't thought about players for 10 years." we did not touch the crew. LET'S MILK THE PLAYERS FOR THE CREW? - "This is genius" - throwing up his index finger - shouts Viktor Vargeymingovich Kisly.

What's happening now?

After this entertaining report in the offices of the VG, the movement begins, this "KNOW-HOW" is born. Yesterday NSTATIST enters the sandbox of the test server and selects the most skilled crew in the hangar. Converts it to a new one. And bam. A picture (table) with new perks will come out. "What the *** is? (As in the famous MEME)" I think to myself. I take a bottle of Macalan, open it sadly, and sit down to read. You know gentlemen. If earlier it was clear: GIVEN: Boriska (bad stub, mixing, etc.) FIND: equipment and perks that neutralize the disadvantages of Borka. SOLUTION: smooth ride, smooth turret rotation. Everything is clear and understandable. In the same place (in the sandbox) the complete P **** TS AHTUNG reigns. I spent a third of a bottle, sorry, 3 hours! And I did NOT manage to figure out how to train the crew now. I tested, I assembled different assemblies, I made screenshots of the tank's characteristics on the basis and on the sandbox. FAIR EXCHANGE OF PERKS DOES NOT LEAVE. WELL DOESN'T DO IT. I am already silent about the carriages where only Snow Maidens sit, girls for LBZ, etc.

ESSENCE OF DECEPTION on the part of VG:

Friends, how much do you pump the crew for the tank? How many fights? To hell. Let's take the girls to the Snow Maidens bathhouse, where each has a ZERO perk (fighting brotherhood). The next perk is considered the 1st, and swings very quickly. You have pumped 5 perks, top crew. Conversion - You receive a total of 46 points for this crew. FORTY-SIX, CARL! I remind you of 76 points in total. And then they are not enough to make the tank what it was. Comparing two identical machines, with the same equipment on the "sand" and "base". Well, this is a complete fifth point, which flew yesterday throughout the apartment. And to get a little SAME CREW that is now based on - be so kind as to say that. CORRECT - ORDER from 1500 gold.

RESULTS Action Guide:

Collecting exactly the same assembly that you now have on your favorite tank - it will not work 100%. It will be much worse. I don't see any sense at all in breaking what works WELL. I play a lot, but what about ordinary players? Who come in for a couple of hours after work. Left-handed, figured it out, spent 2 hours to deal with one tank. What to do:

How Wargaming deceives its audience or Rubicon 3

WGNews # Submitted Feb -:

Join the test and leave your feedback, fighters!

Frequently Asked Questions:

Why not just add new skills without global crew rework?

The current crew has existed without changes in the game for a very long time - since 2012, so it is obvious that a number of mechanics in the crew system need improvements and changes. The main directions in which we plan to develop the crew system are as follows:

  • increasing the comfort of interaction with the crew;
  • increasing the variety of skills and abilities (talents);
  • creating a transparent progression system, with clear and achievable goals;
  • updating the interfaces and updating the crew management tools.

To bring these ideas to life, we tried various solutions. But in the end, they all turned out to be "half measures", unable to radically change the situation. As a result, we decided not to focus on certain aspects, but to completely redesign the current crew system.

At the moment there is no exact date for the departure of Crew 2. There is no exact date. Now the most important and priority task is to collect feedback from players who took part in the "Sandbox" and tested the proposed system. Play, share your opinions, take questionnaires - based on your feedback, we will take further steps towards Crew 2..

In short, how is the new crew different from the old one?

The main differences of Crew 2.:

  • the tank's crew is now represented by one commander;
  • new skills and talents;
  • a new unique unit - Instructor;
  • < li> all commanders will have the 6th sense skill at once.
  • will appear: the ability to "memorize" the crew up to 3 pumped / collectible tanks + premium. Technics of the same class, great variability of skills and the ability to pump several at the same time.

What will become of the unique crew members and their experience and who will become the commander if my entire crew consists of Snow Maidens?

Innovation from potato minds - fucking crew, 2.. I have been playing this game for almost 11 years. I think no one will put up with this update.

WGNews # Submitted Feb -:

Join the test and leave your feedback, fighters!

Frequently Asked Questions:

Why not just add new skills without global crew rework?

The current crew has existed without changes in the game for a very long time - since 2012, so it is obvious that a number of mechanics in the crew system need improvements and changes. The main directions in which we plan to develop the crew system are as follows:

  • increasing the comfort of interaction with the crew;
  • increasing the variety of skills and abilities (talents);
  • creating a transparent progression system, with clear and achievable goals;
  • updating the interfaces and updating the crew management tools.

To bring these ideas to life, we tried various solutions. But in the end, they all turned out to be "half measures", unable to radically change the situation. As a result, we decided not to focus on certain aspects, but to completely redesign the current crew system.

At the moment there is no exact date for the departure of Crew 2. There is no exact date. Now the most important and priority task is to collect feedback from players who took part in the "Sandbox" and tested the proposed system. Play, share your opinions, take questionnaires - based on your feedback, we will take further steps towards Crew 2..

In short, how is the new crew different from the old one?

The main differences of Crew 2.:

  • the tank's crew is now represented by one commander;
  • new skills and talents;
  • a new unique unit - Instructor;
  • < li> all commanders will have the 6th sense skill at once.
  • will appear: the ability to "memorize" the crew up to 3 pumped / collectible tanks + premium. Technics of the same class, great variability of skills and the ability to pump several at the same time.

What will become of the unique crew members and their experience and who will become the commander if my entire crew consists of Snow Maidens?

According to our concept, all special crew members (Snow Maidens, Chuck Norris, Battle Pass heroes, etc.) will turn into new valuable characters - Instructors. They will give the crew additional "skill points" (above the maximum 10) and increase the amount of experience per battle.

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